creatability: <user name=yaomomo> (Pleased)
八百万百 ([personal profile] creatability) wrote in [community profile] awashrpg2018-03-21 11:04 pm

User: #800000, Some Thoughts

[User:#800000]

Hello everyone,

My name is Momo, so that you have a name instead of simply a number.

I have a question and a thought I'd like to bring up. The question is simply: are there any artists or cartographers here? I created a paper map, though it's not very good as I have little talent or training for art. I'd like to have it more formalized and improved on, if anyone feels up to the task. It would be useful to have in case there is an emergency so that we can respond quickly and come up with preparedness plans, I believe.


Secondly, I have been thinking about trying to put together central supply depots. There is a lot of material in this place, tools and bits and bobs, and a lot of foodstuffs that we might find a use for. I feel as though rather than leaving it scattered about, using some of the abandoned buildings towards the center of town might be an efficient use of space and cut down on some of our potential difficulties. I've already started adding some of the tools and materials I've found or created to a building by the well. Is there anyone else would like to assist me in making this a reality?

Thank you all for your time,

Momo.
inheritance: (178)

[personal profile] inheritance 2018-04-02 08:32 pm (UTC)(link)
There's...something about it. It looks like a normal lake, but it's been set up as a trap.

When you look into it, you see something that you really want--that's how it lures you in.
inheritance: (179)

[personal profile] inheritance 2018-04-03 04:36 pm (UTC)(link)
[Izuku winces.] Y-yeah. My friend and I both jumped in.

As soon as we did, the lake froze over to trap us underwater.
inheritance: commission; DNS (106)

[personal profile] inheritance 2018-04-06 05:07 pm (UTC)(link)
[Quickly shaking his head!!] N-no lasting damage. I broke the ice and got us out in the end.

[He frowns suddenly.] It was like we couldn't think clearly once we saw what was inside.
inheritance: commission; DNS (108)

[personal profile] inheritance 2018-04-07 02:55 am (UTC)(link)
If I had to guess, it'd be a mix of compulsion and illusion quirks.

As soon as we realized what we were seeing wasn't real, it was a lot easier to concentrate on getting out of there.
inheritance: (85)

[personal profile] inheritance 2018-04-10 12:47 am (UTC)(link)
We can do that! I avoided the place when I went back in a few days ago, but as long as I don’t look into the lake, it should be safe.

I’d rather people be warned about the danger anyway.
inheritance: commission; DNS (188)

[personal profile] inheritance 2018-04-11 12:49 am (UTC)(link)
We can use some piece of wood for the sign!

There's probably enough scrap wood lying around this place for us to find one that works.
inheritance: commission; DNS (188)

[personal profile] inheritance 2018-04-13 05:30 pm (UTC)(link)
Okay, let's do this. [He smiles at her, fists clenched with determination!]

We'll find some time to go back in with the sign once it's done.